![]() When you use this script alongside FX Console, you have one of the smoothest workflows possible in After Effects. The script also remembers your most-used effects, shapes, and expressions and keeps them at hand. If you change the texture, the script automatically updates every layer using it. When you highlight your selected layer, your desired texture is only a single click away. Ray Dynamic Texture simplifies the process. Setting this up in bigger projects can quickly turn tedious and can result in a confusion-building number of layers. The downside is that you usually need to have three total layers for each object being textured. Texturing can make your animations feel and look a lot more realistic. I’ve been texturing a lot of my layers recently. Simplify texturing with Ray Dynamic Texture’s one-click process. The info above is just scratching the surface of what the plugin is capable of, so head over to the Newton 3 landing page to dive in deeper. ![]() Plus, six types of joints allow for greater complexity of motion.įrankly, I feel like the work Newton 3 pulls off with only keyframes would be impossible for most motion designers to replicate. ![]() The object types run from dynamic to dead, with six types in all, and density, collisions, friction, bounciness, velocity, gravity, and more are all under your control. Newton 3 lets you dial in the properties of your object as well as the properties of the world in which your object exists. Here’s how Motion Boutique, the outfit responsible for the great Newton 3 physics engine, describes their plugin: “Newton 3 brings realistic physics to After Effects, making your 2D composition layers act like solid objects that interact with each other – just like in the real world.” ![]() This 2D physics engine allows you to bring your composition to life. ![]()
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